MoWstyle, Pozostałe rpg, L5R
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The Daidoji Army
Headquarters:
Ostensibly Kosaten Shiro, in reality the Daidoji Training Grounds
Rikugunshokan:
Daidoji Kikaze
Chief Shirekan:
Daidoji Zoushi
Other Shirekan:
Daidoji Takihiro
Officers of Note:
Daidoji Yaichiro, Taisa of the Fourth Legion; Daidoji Gempachi, Chui of the
Second Company, Fourth Legion; Daidoji Akagi, Chui of the Third Company, Third Legion
Despite its relatively high number of samurai, the Crane Clan has never maintained more than
two armies at any given time. Given how many clans tend to view the Crane with animosity, this
might seem a poor decision on the part of its leaders, but fortunately two armies has historically
been all that the clan needed in order to deal with its enemies, both potential and actual.
The Daidoji army is the second army of the Crane Clan, the army that is generally
assigned the duty of securing the clan’s southern provinces against any possible aggression. This
is an important duty due to the proximity of those provinces to both the Scorpion Clan and the
Crab Clan, both traditionally clans with a hostile attitude toward the Crane. In general, however,
open conflict with either the Crab or the Scorpion has been relatively uncommon throughout
history, and the Daidoji army has spent more time combating the Lion Clan along their shared
border with the Crane than any other opponent. Likewise the Daidoji are typically first
dispatched to any unexpected conflict that might arise in the northern regions, such as the
relatively recent War of Silk & Steel against the Dragon Clan. Although the duties have never
been described as such, it might be appropriate to say that the Daidoji are responsible for
securing the Crane’s borders, while the combined Kakita and Doji forces are responsible for
protecting that which lies within its lands.
Historically, the Daidoji army has a reputation for questionable conduct and ruthless
tactics that are, despite the outrage of their enemies, highly effective. This has been the Daidoji
way for centuries, and is unlikely to change any time in the near future. However, in recent years
the most dubious of these tactics were formally, if quietly, ended by order of the Crane
Champion, Doji Domotai. Despite the dissolution of the Daidoji Harriers and the destruction of
their secret training compound at Shiro Giji, the Daidoji army has lost none of its strength, and if
anything has emerged from the debacle all the stronger for its newfound emphasis on strength of
arms over sabotage and assassination.
Despite their recent reformation, the Daidoji still utilize a number of tactics that many
consider questionable, although not necessarily outright dishonorable. Attacks on supply lines
are a staple of their combat theory, denying their enemies the goods they need to wage war on
the Crane. They also make tremendous use of natural terrain, using it against their enemies in a
number of fashions that can include the use of traps or ambushes in order to strike at weak points
in an enemy formation.
/
Recently, the Daidoji have been fully deployed in the southern provinces to engage the
Crab Clan over possession of the Yasuki family provinces. Here the Daidoji have been forced to
earn their family’s nickname over and over again, as the Iron Crane have withstood a greater
assault by the Crab than any force other than those of the Shadowlands has ever had to endure.
The Crane have been forced back little by little, but the Daidoji have made the Crab pay for
every foot gained, and have left little in their wake that the Crab can put to use against their
enemies.
Elite Units in the Daidoji Army
First Legion, 1
st
Company
Daidoji Elite Guard
Second Legion, 1
st
Company
Doji’s Fan
Third Legion, 1
st
through 3
rd
Companies
Daidoji Scouts
Fourth through Tenth Legions
Daidoji Iron Warriors
Eleventh Legion, 1
st
Company
Tsume Pikemen
Stronghold: Kosaten Shiro
Although its sister site, Shiro Daidoji, was constructed almost immediately after the creation of
the Daidoji family, Kosaten Shiro was not constructed for two centuries after that time, until it
became clear to the family’s leaders that the conflict with the Lion would not abate over time.
Kosaten Shiro was constructed to serve as the lynchpin of the Crane’s defense over the southern
half of their shared border with the Lion, although over the years it has come to serve as the
center for the defense of the entire region.
Traditionally, Kosaten Shiro was not the equal of the massive Lion fortresses that served
as its opposite number. Because of this, the Crane have relied heavily upon the Daidoji family’s
unorthodox tactics in battle to equalize the balance between the two clans. Recent events,
however, have changed both of those factors.
During the opening foray of the War of Silk & Steel, a small number of Dragon warriors
attacked Kosaten Shiro to safely retrieve two Dragon samurai, Mirumoto Mareshi and Mirumoto
Narumi, who were being unlawfully detained by the acting lord of the palace, Asahina Keitaro.
Because the two clans were not in conflict at the time, and because neither Mareshi nor Narumi
had informed the Daidoji of their entourage’s presence, the Dragon forces were able to get inside
the fortress before its gates could be closed. Although only a few dozen in number, the Dragon
ruthlessly exploited the element of surprise to rescue their comrades and retreat before they could
be engaged by any significant number of Crane forces. To this day, it is not understood how the
Dragon were able to inflict such massive structural damage so quickly and with so few soldiers.
The truth is somewhat complicated: the Dragon were not responsible for the castle’s destruction.
Keitaro had a captive, a former Crane and member of the Lost called Rekai, captive in the
castle’s lower levels. Rekai, a former daimyo of the Daidoji, exploited the Dragon attack to
escape and set fire to a significant quantity of gunpowder that the Dadioji Harriers had concealed
within the castle for storage. The resulting explosions inflicted most of the damage that the
Dragon were blamed for, and the Daidoji are still unaware that the Mirumoto were not to blame.
To say that the Daidoji hold a grudge against the Dragon would be an understatement.
Kosaten Shiro has been rebuilt, however, and the Daidoji leaders took the opportunity to
spend a significant amount of wealth to ensure that it was at last the equal of the great Lion
0
fortresses it has traditionally opposed. Although the Crane and Lion are at last at peace, the
Daidoji are comforted by the notion that, should the peace ever fail, they stand ready to defend
themselves against even the most aggressive Matsu assault.
Function:
Kosaten Shiro’s purpose is war, a fact that none who have ever laid eyes upon
the facility have questioned. It was constructed as a means of defending the shared Crane-Lion
border, and has served in that capacity since its construction almost without interruption. After
its recent gutting and rebuilding, its fortifications have only increased, and to look upon it, one
might easily imagine it was a Kaiu fortress rather than the seat of the Daidoji family’s military
power.
Authorities:
Although he calls Shiro Daidoji home, the family daimyo Daidoji Kikaze is
present at Kosaten Shiro as often as not. In his periods of absence, such as the recent Winter
Court season when he attended the court at Kyuden Ikoma, his chief shirekan Daidoji Zoushi
takes command of the military forces there. Unlike other clans, and even other families within
the Crane, the Dadioji do not distinguish between governance of provinces and military
command, and Zoushi essentially serves as both commander and provincial governor during his
periods of command at the castle.
Facilities:
Kosaten Shiro is a fortress, first and foremost, and as such is equipped with all
the facilities one would expect for a major installation of such a nature. There are barracks
enough to house several legions of samurai, numerous dojo staffed by sensei who are both
learned as well as veterans of many battlefields, and ample supplies of both weapons and food,
enough to last for weeks or even months of siege even when fully occupied. With the possible
exception of Shiro Daidoji, there is no facility more well-equipped for war anywhere in the
Crane provinces. One unique feature of Kosaten Shiro, and a signature tactic of the Daidoji, is a
massive war room with large tables depicting various regions of the provinces around it in
exacting, miniaturized detail. These tables are used by Crane commanders to train, plan, and
execute combat maneuvers.
Forces:
At present there are very few forces stationed at Kosaten Shiro, as most have
been relocated to the southern provinces to deal with the Crab incursions. A skeleton force is
present to secure the castle, however, as Dadioji Kikaze has never come to fully trust either the
Lion or Dragon clans, and does not wish to leave his family’s holdings unprotected in the event
that hostilities should arise.
•
The Forty-second through Forty-eighth Legions of the Daidoji army
•
The Thirty-seventh and Thirty-ninth Legions of the Kakita army
•
Roughly two dozen Doji magistrates and their attendant yoriki
•
Roughly two thousand Daidoji students in training
Iron Crane Dojo
Location:
Kosaten Shiro
Schools:
Daidoji Yojimbo, Kakita Bushi School
Paths:
Daidoji Duelist, Daidoji Iron Warrior, Doji's Fan
Benefit:
Students of Iron Crane Dojo may purchase any Crane Clan kata for 1 point less than
normal.
1
Elite Unit: Doji’s Fan
When the Unicorn first returned to the Empire, it was the Crane who validated their claim as the
descendants and heirs of the Ki-Rin Clan. The Crane were able to do this because the Unicorn
possessed Doji’s Fan, an artifact given to Lady Shinjo by her sister Lady Doji as she and her
followers departed the Empire. Knowing that the Ki-Rin would never have allowed the fan to fall
into the hands of others, the Crane Champion at that time gleefully confirmed that the Unicorn
were who they claimed to be, and the Empire rejoiced (more or less) at the return of their lost
cousins. In return for their aid, the Unicorn presented the Crane with a number of their horses,
and training on how to best make use of them. Other than their gift to the Emperor, this is the
only time that the Unicorn have ever presented what could be described as breeding stock to
anyone outside the clan.
It took only a generation or so before the Crane were able to field an effective cavalry
force using the information given them by the Unicorn. Naturally the unit, called Doji’s Fan in
recognition of its origins, started very small and has grown over the centuries as the Crane have
been able to gradually increase the size of their stable of horses. Now the Fan occupies a place in
both the first and second Crane armies, although their presence in the first is larger by far than
within the second.
Tactics:
The Doji’s Fan is a rapid attack force, used with almost surgical precision
against the Crane’s most implacable foes. The Fan are not used lightly, given how rare and
valuable their steeds are. Instead, they are held in reserve and deployed either when the situation
is extremely dire, or when an opportunity that cannot be passed up presents itself. Generally, the
unit’s level of skill ensures the same outcome regardless of which situation arises.
Unit Assignment:
Doji’s Fan forces are found primarily within the first Crane army, the
one composed chiefly of Doji and Kakita forces. There are some within the Daidoji army as well,
however, as that family has a handful of bloodlines that continually demonstrate extraordinary
talent at horsemanship. In both armies, the Doji’s Fan are found within the second legion,
although in the case of the Daidoji army, they comprise but a single company.
Doji’s Fan (New Path)
Technique Rank: 3
Path of Entry: Kakita Bushi 2 or Daidoji Yojimbo 2
Path of Egress: Re-enter the same School at Rank 3
Technique: Lady Shinjo’s Gift – The greatest strength of the Doji’s Fan is their versatility. When
a skirmish begins, you gain a number of bonus dice equal to your Horsemanship Skill. You may
use each of these dice to add a 1k0 bonus to any Defense or Weapon Skill roll made during that
skirmish. Each die may be used only once. You may not add more than your Void Ring in bonus
dice to any roll. Any dice not used by the end of the skirmish are lost. This Technique can only
be employed while mounted.
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