Monkey Ninja Pirate Robot Corebook

Monkey Ninja Pirate Robot Corebook, Podreczniki RPG, Monkey Ninja Pirate Robot

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M
ONKEY
,
N
INJA
,
P
IRATE
,
R
OBOT
:
THE
R
OLEPLAYING
G
AME
by Chad Underkoffler
A
TOMIC
S
OCK
M
ONKEY
P
RESS
<
>
M N P R:
R P G
M
ONKEY
,
N
INJA
,
P
IRATE
,
R
OBOT
:
THE
R
OLEPLAYING
G
AME
by Chad Underkoffler
Prose Descriptive Qualities (PDQ) System
Design by
:
Chad Underkoffler
Art & Layout by
:
Chad Underkoffler
Editor:
Tom Schoene
Visit the
Atomic Sock Monkey Press
website at <
> for more information on our games.
The
Prose Descriptive Qualities (PDQ) System
, all
MNPR:RPG
text, and all
MNPR:RPG
art is ©2004 Chad Underkoffler. All Rights Reserved.
Except for purposes of review, no portions of this work may be reproduced by any means without the permission of the relevant copyright
holders. This is a work of fiction. Any similarity with actual people or events, past or present, is purely coincidental and unintentional. All
mentions of copyrighted works within the text are for reference purposes only and are not a challenge of copyright or trademark.
 T
ABLE OF
C
ONTENTS
TABLE OF CONTENTS................................................ ii
OPTIONAL RULE: “Armor” Quality Rank as a
Difficulty Rank.................................................................................15
C
ONFLICT
J
AZZ
............................................................................... 16
T
HE
K
EY TO
U
NDERSTANDING
C
ONFLICT
A
BSTRACTION
.......... 16
OPTIONAL RULE: Increasing Damage .........................................17
S
HIFT
A
CCUMULATION
................................................................... 17
Conflict Strategies...............................................................................17
Using Multiple Qualities in Simple, Complicated,
or Conflict Situations......................................................................17
Using a Quality Against Multiple Targets.....................................18
U
SING
G
IFTS
..................................................................................... 18
U
SING
G
OALS
.................................................................................. 18
M
R
.
M
OJO
R
ISIN
’ ............................................................................. 18
Gaining Mojo .......................................................................................18
Flavors of Mojo....................................................................................18
Universal Mojo Powers......................................................................18
Flavored Mojo Powers .......................................................................19
Improvement........................................................................................21
Mojo in Challenges.............................................................................21
OPTIONAL RULE: Abstracting Conflict Further...........................22
C
ONFLICT
E
XAMPLE
1:
J
IMBO VS
.
M
IKE THE
N
INJA
C
HEF
............. 22
Example Character 3: Mike Matsutake, Ninja Chef ................22
C
ONFLICT
E
XAMPLE
2:
J
IMBO
&
S
ALTY
D
AVE VS
.
THE
R
OBOTO
B
ROTHERS
............................................................. 23
Example Character 4a: Akatron Roboto,
Robot Rhythm Guitarist.................................................................23
Example Character 4B: Bakatron Roboto,
Robot Bass Guitarist ......................................................................23
Example Character 4c: Abbatron Roboto,
Interlocked Robot ...........................................................................25
INTRODUCTION .......................................................... iv
A
BOUT THE
A
UTHOR
.......................................................................iv
A
BOUT
A
TOMIC
S
OCK
M
ONKEY
P
RESS
..........................................iv
A
BOUT THE
PDQ
S
YSTEM
...............................................................iv
A
BOUT
M
ONKEY
,
N
INJA
,
P
IRATE
,
R
OBOT
D
ELUXE
.......................iv
Chapter 1: In A World Where. . .
THE BASICS................................................................... 1
S
AY
W
HAT
?! .....................................................................................1
W
HAT

S
Y
OUR
S
IGN
?.......................................................................1
Monkeys................................................................................................1
Ninjas.....................................................................................................1
Pirates....................................................................................................2
Robots....................................................................................................2
Aliens......................................................................................................2
M
OJO
.................................................................................................2
A
RE
Y
OU
A
SKING FOR A
C
HALLENGE
?...........................................3
Chapter 2: . . .One (or More) Heroes. . .
CREATING CHARACTERS.......................................... 4
P
ICK A
T
YPE
......................................................................................4
P
ICK A
G
OAL
....................................................................................4
P
ICK A
N
AME
....................................................................................5
P
ICK
S
OME
Q
UALITIES
......................................................................5
Q
UALITY
E
XAMPLES
..........................................................................6
T
YPE
Q
UALITY
..................................................................................6
Some Suggested Additional Qualities by Type ............................6
R
OLL
Y
OUR
M
OJO
............................................................................7
S
TART
F
ILLING
-
IN
Y
OUR
C
HALLENGE
R
ECORD
.............................7
A
ND
T
HAT

S
I
T
!................................................................................8
Example Character 1: Jimbobonius (Jimbo) of the Jungle,
Monkey Chef ...................................................................................8
Example Character 2: Salty Dave Robichaux,
Pirate Accountant ...........................................................................8
Chapter 4: . . . From Alien Invaders. . .
ALIENS AMONG US......................................................27
Aliens......................................................................................................27
T
HE
A
LIEN
T
YPE
Q
UALITY
.............................................................. 27
Some Suggested Additional Qualities for Aliens..........................27
Alien Mojo.............................................................................................27
A
LIEN
NPC
S
.................................................................................... 28
Example Character 5: Qzb, Alien Janitor .....................................28
Chapter 3: . . . Fights to Save The Earth. . .
Chapter 5: . . . Based On The Moon!
HOW DO I RECRUIT PLAYERS?.................................29
THE OVERALL GAME...................................................29
F
ORMAT
(E
PISODIC
,
M
INISERIES
,
OR
S
ERIAL
?) ................................ 29
T
ONE
................................................................................................ 29
P
LAY
D
YNAMICS
.............................................................................. 30
One-on-One..........................................................................................30
Group Play ............................................................................................30
Troupe Play ..........................................................................................30
HELPING PLAYERS CREATE CHARACTERS...........31
R
EFINING
C
HOICES
D
URING
C
HARACTER
G
ENERATION
AND
A
FTER
.................................................................................... 31
S
INGLE
T
YPE
PC
G
ROUPS
............................................................... 31
M
ULTI
-T
YPE
PC
G
ROUPS
................................................................ 31
MNPR:RPG MASTER CHART ...................................... 9
TASK RESOLUTION..................................................... 9
U
PSHIFTS
(B
EING
B
ADASS
) ...............................................................9
S
IMPLE
S
ITUATIONS
...........................................................................9
C
OMPLICATED
S
ITUATIONS
.............................................................10
C
ONFLICT
S
ITUATIONS
....................................................................10
Initiative.................................................................................................11
D
OWNSHIFTS
....................................................................................11
B
EING
L
AMEASS
.................................................................................12
Moment of Truth................................................................................12
Time in Conflict ...................................................................................13
Range in Conflict.................................................................................13
Movement in Conflict ........................................................................13
Damage ................................................................................................13
ii
N
EW
T
YPES
?......................................................................................31
C
AMPAIGN
F
RAMES
...........................................................................32
G
ROUP
C
HARACTER
G
ENERATION
................................................32
RUNNING THE GAME ................................................. 32
S
CENERY
&
NPC
S
.............................................................................33
General Location Advice....................................................................33
General NPC Advice...........................................................................33
I
T

S
G
OOD TO BE THE
(T
YPE
)
K
ING
................................................33
Critters...................................................................................................34
C
OOL
S
TUFF
.....................................................................................34
Type HQs .............................................................................................34
S
WEET
,
S
WEET
U
RANIUM
.................................................................35
Toys ........................................................................................................35
Vehicles..................................................................................................37
C
HARACTER
G
OALS
.........................................................................38
C
HARACTER
D
EATH
.........................................................................38
MOJO MACHINATIONS .............................................. 38
E
VALUATING
A
CTIONS
F
OR
M
OJO
G
AIN
.......................................38
A
WARDING
M
OJO
............................................................................39
PCs with Alien Mojo ...........................................................................39
PCs with the Alien Type ....................................................................39
The Monkey Ninja Pirate Robot Alien Character.......................40
H
OARDING
&
S
QUANDERING
M
OJO
..............................................40
I
NVENTING
N
EW
M
OJO
P
OWERS
....................................................40
ADVENTURE DESIGN.................................................. 40
G
ENERAL
P
RINCIPLES
........................................................................40
S
CENARIOS
:
S
EEDS
,
S
CENES
,
AND
S
KELETONS
................................41
Seeds......................................................................................................41
Scenes....................................................................................................41
Scenario Skeleton ...............................................................................42
S
OME
A
DVENTURE
S
EEDS
.................................................................42
Chapter
6:
Introductory
Scenario:
Invasion of the Mojo Snatchers
BEFORE STARTING ......................................................43
SCENARIO SKELETON ................................................43
S1:
S
OMETHING
R
OTTEN IN THE
G
OLDEN
P
AGODA
.................... 45
S1a: Challenged by Neko Wayfarer..............................................45
Neko Wayfarer, Golden Pagoda Ninja .........................................45
Golden Pagoda Sidekick Ninja ........................................................45
S1b: Everybody Knows Your Type at Slade’s ..............................45
S1c: Researching the Golden Pagoda Ninjas...............................46
S1d: The Abandoned Firehouse ......................................................47
S2:
S
COUTING THE
S
HOWROOM
................................................... 48
S3:
E
NTERING THE
G
OLDEN
P
AGODA
N
INJA
H
UT
...................... 49
S3a: Level One ....................................................................................50
S3b: Level Two ....................................................................................51
S3c: Level Three..................................................................................51
A
LIEN
M
ANACLES
............................................................................ 52
Stahl Schmidt, Ninja Scientist..........................................................52
S3d: Level Four....................................................................................53
S4:
C
APTURED
! ................................................................................ 54
S4a: Waking Up Imprisoned...........................................................54
S4b: Forced to Challenge an Alien .................................................54
S4c: Escape!.........................................................................................54
S5:
B
ACK IN THE
G
ARAGE
.
.
........................................................... 54
S5a: Alien Escape!..............................................................................55
MxW, Alien Ninja Saucer Pilot/Mechanic ....................................55
S5b: Saucer Chase .............................................................................55
S5c: MuthaShip?.................................................................................55
S6:
C
ONFRONTING THE
M
ASTER
! .................................................. 55
Wakamakatori, the Ninja Master of the Golden Pagoda........55
M
OJO
A
WARDS
................................................................................ 55
Also check out:
The Roleplaying Game of
Loss and Redemption
Dead Inside
:
Embrace your Virtue.
Resist your Vice.
Perform noble deeds.
Find meaning.
Fight crime.
Regain your soul.
Written by Chad Underkoffler
Art by Chris Cooper
Cover by Steve Archer
ASM-010
iii
 I
NTRODUCTION
Go beyond the board!
This game isn’t supposed to make sense.
This game isn’t about high art or deep meanings.
This game is wacky, easy, and shallow as hell.
This game is about
defeating people
and
taking their Mojo
.
Have at it.
Have fun.
A
BOUT THE
A
UTHOR
Chad Underkoffler is the chief editor for a telecommunications standards body by day and a freelance game writer by night.
He’s been gaming since 1981, to the confusion of his family. He is the author and publisher of
Dead Inside: the Roleplaying
Game of Loss & Redemption
, his column “Campaign in a Box” appears bimonthly in Pyramid Online
<
>, and he has written material for
Gamma World
(Sword & Sorcery),
GURPS
(Steve
Jackson Games), and
Unknown Armies
(Atlas Games). Chad currently lives in Alexandria, VA, with his wife Beth and their
two black cats.
A
BOUT
A
TOMIC
S
OCK
M
ONKEY
P
RESS
Atomic Sock Monkey Press
is dedicated to high-quality, off-kilter,
imaginative fun. Currently, that means tabletop games of both the
“beer & pretzels” and roleplaying game (RPG) varieties. In the
future, we may expand into other areas; but for now, Atomic Sock
Monkey Press is concentrating on games.
<
>
A
BOUT THE
PDQ
S
YSTEM
The
Prose Descriptive Qualities
(PDQ)
System
has been designed for evocative simplicity, speed, and flexibility in play. Three
levels of resolution, suitable for any type of situation. It currently serves as the core game mechanics for
Dead Inside: the
Roleplaying Game of Loss & Redemption
(
DI
), as well as
Monkey, Ninja, Pirate, Robot: the Roleplaying Game
(
MNPR:RPG
).
A
BOUT
M
ONKEY
,
N
INJA
,
P
IRATE
,
R
OBOT
D
ELUXE
Monkey, Ninja, Pirate, Robot Deluxe
is the Origins Award-nominated (Best Abstract Board Game), fast-paced, beer ‘n
pretzels game suitable for all ages. Each player will take on the role of a champion of a powerful (yet somehow downtrodden)
secret group, each with access to unique abilities. We provide the rules and the
MNPR Cards
, and you provide the six-sided
dice, tokens, and friends to play with.
S
PECIAL
T
HANKS
to
S. John Ross
, who blazed the trail with
RISUS
(check it out at <
>); the
playtesters of
Dead Inside
, “Sekrit Projekt 7,” and
MNPR Deluxe
; and
Beth Underkoffler
, the best First Reader a guy could ask for.
iv
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