Motocaust Corebook, Podreczniki RPG, Motocaust

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TM
MotoCaust
created by Philip Reed and Christopher Shy
Written by
Philip Reed

Illustrated by
Christopher Shy
Editing and development by
Gene Seabolt
Playtesting and valuable feedback provided by
Oroszlany Balazs,
Michael Hammes, Jonathan Walton,
and
Stephen David Wark
Introduction...........................................1
Running the Red Line ..........................2
The World of MotoCaust .....................4
How Did We Get This Way? ...................4
Everyday Life in MotoCaust ...................5
Types of Characters .................................8
Other Peoples .........................................11
Places Then and Now ............................12
Terrors of the Wasteland ........................13
Playing a Sentient Necro .......................15
Creating Characters ...........................16
Campaign Information...........................16
Ability Scores ........................................16
Hit Points ...............................................16
What You Need to Play .........................17
Skill Ratings ..........................................18
Weapons, Armor, and Equipment ..........18
Putting it All Together ...........................22
Archetype Sheets ...................................23
Creating Cars, Cycles, and Trucks ...26
Base Packages........................................26
Engines ..................................................27
Gas and Fuel Tanks................................28
Armor.....................................................28
Tires .......................................................29
Weapons.................................................30
Extras .....................................................31
Calibration Codes, PROM Chips,
and Tuning........................................33
Fuel Ranges ...........................................35
Vehicle Design Walkthrough .................35
Sample Vehicles.....................................36
Playing the Game ................................38
Basic Task Resolution............................38
Game Turns............................................40
Initiative .................................................40
Movement ..............................................40
Combat...................................................40
Vehicular Movement and Combat .........43
Starting Out............................................43
Laying Down the Cards.........................44
Determining Results ..............................44
Moving Along........................................45
Special Cards .........................................45
The Redeal .............................................46
General Notes ........................................46
Wipeout! ................................................47
Character Record Sheet .....................48
Vehicle Record Sheet .......................IBC
MotoCaust
Copyright © 2004
Philip Reed and Christopher Shy,
all rights reserved.
MotoCaust
is a
trademark of Philip Reed and
Christopher Shy. Permission is
granted to player’s to make copies
of the vehicle and character record
sheets only. PDF purchasers may
print a copy of this game for per-
sonal use only.
The impact pulverized the world as we knew it. A planet killer of an asteroid
– like bad Hollywood turned into bad times – struck the center of North America
at 2:41 a.m. on a hot summer night. Within moments, the Earth had been shak-
en so violently, and so many had died, that it seemed like the end of our world.
It was, in a way. It was the end of the world of our fathers.
Somehow, we endured. Struggling to rise up from the ruined crater our world
had become, we tried to work together to save both humanity and our way of life.
Unfortunately, the honest citizens quickly found themselves overcome by roving
bands of criminals and … things far worse than merely lawless.
MotoCaust
is a roleplaying game. Inspired by games and movies from our
youth, and our fevered dreams of today, this roleplaying game strives to present
the complete, basic game in as small of a package as possible. While future
MotoCaust
supplements will likely expand upon what you find here (especially
in terms of the world and characters), don’t think that anything that we create
must be incorporated into your own game. Use what strikes you as cool, and toss
the rest out. We promise not to cry.
1
R
UNNING THE
R
ED
L
INE
by Philip Reed
The sun hung on the distant horizon looking like a single drop of blood that someone had lifted –
ever so gently – and suspended above the blacktop. Parallel lines of black stretched before me, reaching
to the setting sun and beyond. The light shimmered and warped as it touched the earth, the heat climb-
ing from the road’s surface in visible waves.
I glanced down from the blood-colored sun, my eyes adjusting quickly to the dim interior of the
coupe. The dash lights had gone out a few weeks ago. There just hadn’t been time to get the problem
isolated and repaired. Likely, it was as simple as a fuse. Didn’t matter –
we didn’t have any spare fuses to replace the bad one.
The speedometer, just barely visible in the darkened interior,
showed 86 miles per. I nodded, more to myself than anything, and
pushed down just a bit harder on the accelerator. The needle on the
heat gauge responded to the additional pressure on the accelerator
by nosing its way just a little into the red.
“Jack.” The voice was Plug, our turret gunner. His shout brought
my attention back to reality. “Jack,” he bellowed again.
I roared back, “What?” It wasn’t that we were pissed at each
other. The V8, overcharged and overused, roared so loudly that the
only way to be heard was to get even louder than it.
Another quick glance at the dash showed that the needle of the
heat gauge was still climbing into dangerous territory. As I glanced
back up, the car started shaking. The vibrations tore through my
spine and shot up it to rattle my teeth.
I summed up my analysis of the situation with, “Fuck!”
I hit the brakes – hard – which sent the coupe skidding and
bouncing down the uneven blacktop. A cloud of dust and
debris lifted up behind us and blocked out everything in my
rearview. The car continued shaking, an automotive seizure
that ripped through every inch of its frame.
Plug shouted again from the turret, this time trying to be
heard over the sound of his cannon firing. “Necros!”
The car shuddered, jerking on its shocks with each round that
Plug fired from the 30mm Vigilante. The shells and cannon were
designed for minimal recoil, putting as little stress on the weapon’s
mount as possible, but it had been a few months since we’d had the
gun properly serviced. It wasn’t exactly tip-top.
Not that the rest of our car was tip-top. Or us, for that matter.
“Move!” Archer screamed from the back seat. The sharp crack of
his rifle every few seconds was a calm, relaxing sound, at least in
comparison to the Vigilante’s inhuman bass thrumming.
Pulling myself back together, I turned the key as I used one eye
to stare into the dust cloud behind us. No matter how hard I stared,
I couldn’t see anything but an ominous swirl of dust, gravel, and
road debris.
2
I turned the key again.
“Fucking move it, Jack!” Archer screamed.
Somewhere above me, at the turret, I heard Plug jab-
bering something very similar as he continued launch-
ing a fortune in ordnance from the 30mm.
Taking a deep breath, I tried the key again. Nothing.
Archer and Plug were still screaming and firing, the
sounds intermingling and forming a cacophony that
reminded me of a concert that I’d attended a few weeks
earlier. The only thing missing was stage effects. On
cue, a burst of steam shot up in front of me, billowing
from somewhere underneath the coupe’s hood.
“It’s dead!” I shouted, as I unstrapped the safety
harness and threw the door open. I had my 9mm in my
hand before my feet hit the ground.
“You’re shittin’ me,” Archer said, his voice surpris-
ingly calm and giving no hint that he’d just been
screaming bloody murder. Almost too calmly, he turned
back to the task at hand and fired his rifle, the crack of
the weapon not quite so loud now that I was no longer
confined to the interior of our dead coupe.
The cloud grew closer, and the outlines of at least
20 zombies on bikes grew within it. They were a cou-
ple of hundred feet away and closing quickly. I
squeezed off a shot and cursed myself.
What did I stop
for?
I thought as I fired again.
“We are righteously ass-out now!” Plug shouted as
he fired again, ripping the head from one of the necros
and forcing the creature’s bike into a crash that – unfor-
tunately – sent it sailing off the road without having any
impact on the other zombies. They didn’t stop, didn’t
even glance over at their fallen comrade. Not a lot of
sympathy was spread around in zombie crews.
A flash of light raced up the seam between the
coupe’s hood and quarterpanel. It took me a second to
decipher it: Flame. Fire. The engine wasn’t done with
its little rite of self-destruction.
Plug’s right,
I thought as I fired again,
we’re ass-out.
3
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