Modern Ops Corebook, Podreczniki RPG, Modern Ops
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In the crowded streets of Mogadishu sits a downed Blackhawk surrounded by a
tyrannical warlord and his drug-crazed warriors.
In the villages of Iraq lurk insurgents led by the ruthless al-Qaeda.
In the arid desert of the Bakaw Valley is a terrorist training camp.
In the mountains of Tora Bora lurks Osama bin Laden and his fanatical followers.
Against these desperate foes are the most advanced armies ever created. But
after the smoke from the smart bombs has cleared, it’s the infantry who must go in
and finish the job.
These are today’s threats. These are Modern Ops.
Modern Ops lets you recreate the battles of the modern world, from regular mili-
tary operations to special forces actions in Iraq, Afghanistan, the Soviet Union, and
more. You’ll find complete troop lists for today’s combat-
ants, including vehicles and aircraft, as well as our trade-
mark Savage Tales and random Events that make every
battle a surprise.
Modern Ops is a complete miniatures skir-
mish game. The Savage Worlds roleplaying
game is NOT required.
Written by James Houlahan
Editing by Paul “Wiggy” Wade-Williams and Teller
Layout by Paul “Wiggy” Wade-Williams and Zeke Sparkes
Proofing by Dennis Mohr and William Littlefield
Graphic Design by Zeke Sparkes
Cover & Logo Design by Zeke Sparkes
Back Cover Art by James Dietz
Art: Mini photos © Jeff Valent. Photographs courtesy of the US Army, US Marine Corps,
and US Navy.
Special Thanks to Burkhard Shulze
Dedicated to the brave men and women of the Armed Forces who risk their lives every day
to make the world a safer and more free place for everyone.
Savage Worlds, Smiling Jack, Great White Games, Modern Ops,
Fast! Furious! Fun! and all associated logos herein are
Copyright © 2005, Great White Games.
Contents
Chapter 1: Basic Training .............................................................. 4
Getting Started ......................................................... 4
Turn Sequence ......................................................... 5
Trait Tests ................................................................ 5
Fortune & Calamity .................................................. 6
Combat ..................................................................... 7
Morale ...................................................................... 8
End Game ................................................................ 8
Combat Options ....................................................... 9
Vehicle Rules ......................................................... 11
Vehicular Attacks ................................................... 13
Aircraft .................................................................... 13
Mounted Combat .................................................... 15
Out of Control ......................................................... 16
Critical Hits ............................................................ 16
United Kingdom Military ......................................................... 44
The Royal Army ..................................................... 44
The Royal Navy ...................................................... 45
The Royal Marine Commandos .............................. 45
Vehicles ................................................................. 46
Weapon List ........................................................... 48
German Military ........................................................................................... 49
Vehicles ................................................................. 51
Weapon List ........................................................... 52
Mercenaries ........................................................... 52
Weapon List ........................................................... 54
Law Enforcement .......................................................................................... 54
Vehicles ................................................................. 56
Police Gear ............................................................ 56
Chapter 2: Deployment ................................................................... 1 7
Setting Rules ......................................................... 17
Infantry ................................................................... 17
Gear ....................................................................... 18
Helicopters ............................................................. 19
Armored Vehicles ................................................... 20
A Note on Realism ................................................. 21
The Op ................................................................... 21
Missions ................................................................. 21
Savage Tales .......................................................... 24
Conditions .............................................................. 26
Karma .................................................................... 27
Recruitment ........................................................... 27
Campaigns ............................................................. 27
Ability Upgrades ..................................................... 28
Chapter 4: The Opposition ........................................................... 57
Afghanistan .................................................................................................. 57
Taliban ............................................................................................................ 58
Al-Qaeda ......................................................................................................... 59
Vehicles ................................................................. 60
Weapon List ........................................................... 60
Somalia ............................................................................................................ 61
Weapon List ........................................................... 63
Iraq .................................................................................................................. 63
Weapon List ........................................................... 64
Appendix 1: Armory ..................................................................... 65
Firearms ................................................................. 65
Explosives .............................................................. 66
Gear ....................................................................... 66
Vehicle-Mounted Weapons .................................... 67
Appendix 2: Events ........................................................................ 68
Appendix 3: Freak Events ............................................................ 70
Appendix 4: Vehicle Notes ............................................................ 7 1
Appendix 5: Fieldworks, Mines, & Off-Board Support ........... 72
Appendix 6: Abilities .................................................................... 75
Chapter 3: The Coalition .............................................................. 29
United States Military ................................................................................ 29
The USMC .............................................................. 30
The U.S. Army ....................................................... 31
The U.S. Air Force ................................................. 33
The U.S. Navy ........................................................ 33
Vehicles ................................................................. 34
Weapon List ........................................................... 37
Russian Federation Military ................................................... 38
Spetsnaz ................................................................ 39
Vehicles ................................................................. 40
Weapon List ........................................................... 43
At ease recruits, Smiling Jack here!
I’ll be leading you through Modern Ops and making sure you
don’t get killed—At least not Too soon, anyway. Stay alert and
you’ll stay alive. after all, this ain’t your kid sister’s wargame
with fluffy elves and goblins. You’re in real combat now, time
to start acting like it! now hit the dirt!
2
Alex Rodriguez slowly edged around the wall he and his men were taking
cover behind, his thighs burning with the strain of crouching in place after a
long hump. The orange glow from dozens of small fires lit up the marketplace.
Stalls filled with rugs, food, and other goods were scattered and tipped over
from their proprietors’ hasty retreat when the fighting started. That was hours
ago, and the hot African night had long since washed over the squad of
mercenaries.
He was just getting into view of an apartment building across the market
when the wall next to Rodriguez’ head exploded into a cloud of dust, the bullet
ricocheting away from him. He fell back behind cover just as the entire
apartment building erupted with gunfire, tearing at the wall he was behind.
“Jesus that was close Sarge!” cried the SAW gunner, Jones. Rodriguez was
beginning to get frustrated with the situation and, after gathering himself up off
the ground, replied, “That’s what we get paid the big bucks for, Jones. Now
where’s my damn air support? It’s been forever!”
By now his men were returning fire, taking quick, well-aimed bursts as they
had been taught, unlike the rebels who had them pinned down. Those guys
were rockin’ and rollin’ as if they had all the ammo in the world up in that
building! Hell, maybe they did. His boys were dependable though, and had
been through tons of action before falling in with his current employer, Tactical
Solutions, Inc. Ex-Marines, mostly, except for one Aussie. Rodriguez was
former Force Recon Marine, himself, although the money here was a hell of a
lot better than in the Corps. As far as loyalty- another round whizzed off the
wall right above him- well, right now he was loyal to whoever could get him
some air support.
There was the faint but familiar hiss of a rocket as one of his men yelled
“RPG!” A split-second later there was a deafening crack, Rodriguez hit the
deck, HARD. He heard screams through ringing ears, then got to his knees
and looked around.
Three of his men were looking bad, another couple dinged up. Barnes, the
medic, was already up and treating them as fast as he could. Rodriguez
grabbed the headset from Jones to scream some orders when he heard a
voice through the static, “Charlie Group, Firewalker is inbound,” and soon the
reassuringly familiar heavy thumping of the Hind’s rotors filled his ears. It
screamed overhead, and he could just make out the word “Firewalker”
scrawled on the side of the gigantic gunship as it launched a salvo of rockets
at the apartment complex, quad machineguns tearing the market ahead of it
to pieces. Rodriguez poked his head around the corner and surveyed the
destruction, sighing, “Great, now all I need is a Medevac.”
Welcome to Modern Ops.
3
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