Modern Ops Unit Cards

Modern Ops Unit Cards, Podreczniki RPG, Modern Ops

[ Pobierz całość w formacie PDF ]
U.S. Officer
Attributes: Agility d8, Smarts d8,
Spirit d10, Strength d8, Vigor d6
Skills: Driving d6, Fighting d8,
Knowledge: Battle d10, Shooting
d10, Swimming d6, Throwing d8
Pace: 6; Parry: 6; Toughness: 5 (7/9 vs.
Bullets)
Abilities: Command, Dodge, Loyal.
Gear: Body Armor, two M67 Frag
Grenades, M16, and M9.
Ammo: Very High
Cost: 214
U.S. Officer
Attributes: Agility d8, Smarts d8,
Spirit d10, Strength d8, Vigor d6
Skills: Driving d6, Fighting d8,
Knowledge: Battle d10, Shooting
d10, Swimming d6, Throwing d8
Pace: 6; Parry: 6; Toughness: 5 (7/9 vs.
Bullets)
Abilities: Command, Dodge, Loyal.
Gear: Body Armor, two M67 Frag
Grenades, M16, and M9.
Ammo: Very High
Cost: 214
Marine NCO
Attributes: Agility d6, Smarts d8, Spirit d8, Strength
d6, Vigor d8
Skills: Driving d6, Fighting d8, Knowledge: Battle
d8, Shooting d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Command, Dodge, Loyal, Marksman
.
Gear: Body Armor, two M67 Frag Grenades, M16,
and M9.
Ammo: Very High
Marines (3)
Attributes: Agility d6, Smarts d6, Spirit
d6, Strength d6, Vigor d8
Skills: Driving d6, Fighting d8, Shooting
d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs.
Bullets)
Abilities: Dodge, Loyal, Marksman.
Gear: All: Body Armor, two M67 Frag Grenades;
Sergeant: M9 and M16; Rifleman: M16/M203; Radio
Man: M16
Ammo: Very High
Cost: 512
Marine Force Recon (4)
Attributes: Agility d6, Smarts d6, Spirit d8,
Strength d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8,
Shooting d8, Swimming d6, Throwing d6
Pace: 8; Parry: 6; Toughness: 6 (8/10 vs.
Bullets)
Abilities: Fleet-Footed, Improved Dodge, Loyal, Marksman
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: M4/M203; Rifleman: M4/M870; Radio
Man: M4; Machinegunner: M60
Ammo: Very High
Deployment: Parachute, SCUBA
Cost: 385
MEU SOC Fireteam (4)
Attributes: Agility d6, Smarts d6, Spirit d8,
Strength d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8,
Shooting d10, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs.
Bullets)
Abilities: Dodge, Loyal, Marksman.
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: M16/M203; 2 Riflemen: M16;
Machinegunner: M60/240
Ammo: Very High
Deployment: Parachute
Cost: 396
Marine Sniper Team (2)
Attributes: Agility d8, Smarts d8,
Spirit d8, Strength d6, Vigor d8
Skills: Driving d8, Fighting d8,
Shooting d12, Swimming d6,
Throwing d8
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. bullets)
Abilities: Improved Dodge, Marksman.
Gear: Body Armor, two M67 Frag Grenades; Sniper:
M40 Sniper Rifle; Spotter: Scoped M16
Ammo: Very High
Cost: 187
Marine Force Recon (4)
Attributes: Agility d6, Smarts d6, Spirit d8,
Strength d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8,
Shooting d8, Swimming d6, Throwing d6
Pace: 8; Parry: 6; Toughness: 6 (8/10 vs.
Bullets)
Abilities: Fleet-Footed, Improved Dodge, Loyal, Marksman
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: M4/M203; Rifleman: M4/M870; Radio
Man: M4; Machinegunner: M60
Ammo: Very High
Deployment: Parachute, SCUBA
Cost: 385
Airborne NCO
Attributes: Agility d6, Smarts d8,
Spirit d8, Strength d6, Vigor d8
Skills: Driving d6, Fighting d8,
Knowledge: Battle d8, Shooting d8,
Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Command.
Gear: Body Armor, two M67 Frag
Grenades, M4, and M9.
Ammo: Very High
Deployment: Parachute
Airborne Soldiers (3)
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6,
Vigor d6
Skills: Driving d6, Fighting d6, Shooting d6, Swimming d6,
Throwing d6
Pace: 6; Parry: 5; Toughness: 5 (7/9 vs. Bullets)
Abilities: Dodge, Loyal.
Gear: All: Body Armor, two M67 Frag Grenades;
Sergeant: M9 and M4; Rifleman: M4; Radio Man: M4
Ammo: Very High
Deployment: Parachute
Cost: 391
US Army Airborne Fireteam (4)
Attributes: Agility d6, Smarts d6, Spirit d6,
Strength d6, Vigor d6
Skills: Driving d6, Fighting d6, Shooting d6,
Swimming d6, Throwing d6
Pace: 6; Parry: 5; Toughness: 5(7/9 vs.
Bullets)
Abilities: Dodge, Loyal.
Gear: All: Body Armor, two M67 Frag Grenades; Fireteam
Leader: M4/M203; 2 Riflemen: M4; Machinegunner:
M249 SAW
Ammo: Very High
Deployment: Parachute
Cost: 357
Green Beret Fireteam (4)
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8,
Vigor d10
Skills: Boating d6, Driving d6, Fighting d10, Shooting d10,
Swimming d6, Throwing d6
Pace: 6; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
Abilities: Dodge, Level-Headed, Loyal, Marksman
• Training: Any non-U.S. allied forces gain +1 XP.
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: M4/M203; Rifleman: M870 Shotgun;
Sniper: M40; Machinegunner: M249 SAW
Ammo: Very High
Deployment: HALO, SCUBA
Cost: 482
Ranger Fireteam (4)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6,
Vigor d8
Skills: Driving d6, Fighting d8, Shooting d8, Swimming d6,
Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Marksman.
• Ranger Creed: +2 Morale rescuing fallen comrades.
Gear: All: Body Armor, two M67 Frag Grenades; Fireteam
Leader: M16/M203; Machinegunner: M60; Rifleman &
Medic: M16
Ammo: Very High
Deployment: Parachute
Cost: 402
Col. McKnight
Attributes: Agility d8, Smarts d10, Spirit
d12, Strength d8, Vigor d8
Skills: Driving d8, Fighting d8, Knowledge:
Battle d10, Shooting d10, Swimming d6,
Throwing d8
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Command, Dodge, Hold the Line!, Improved Level
Headed, Inspire, Loyal, Marksman, Natural Leader
Gear: Body Armor, two M67 Frag Grenades,
M16, and M9.
Ammo: Very High
Deployment: Parachute
Cost: 233
Ranger Command Fireteam NCO
Attributes: Agility d6, Smarts d8, Spirit d8, Strength
d6, Vigor d8
Skills: Driving d6, Fighting d8, Knowledge: Battle
d8, Shooting d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Gear: Body Armor, two M67 Frag Grenades, M16/M203
Abilities: Dodge, Loyal, Command, Marksman.
• Ranger Creed: +2 Morale rescuing fallen
comrades.
Ammo: Very High
Deployment: Parachute
Rangers (3)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6,
Vigor d8
Skills: Driving d6, Fighting d8, Shooting d8, Swimming d6,
Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Marksman.
• Ranger Creed: +2 Morale rescuing fallen comrades.
Gear: All: Body Armor, two M67 Frag Grenades;
Machinegunner: M249 SAW; Rifleman and Radio
Man: M16
Ammo: Very High
Deployment: Parachute
Cost: 521
Delta Force Fireteam (4)
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8,
Vigor d8
Skills: Driving d6, Fighting d10, Shooting d12, Swimming
d6, Throwing d8
Pace: 8; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
Abilities: Combat Reflexes, Fleet-Footed, Improved
Dodge, Loyal, Marksman.
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: M4 and M9; Operator: M4; Sniper:
Suppressed M4 w/Scope; Operator: Scoped M4/M203
Ammo: Very High
Deployment: HALO
Cost: 551
Delta Force Fireteam (4)
Attributes: Agility d8, Smarts d8, Spirit d12, Strength d8,
Vigor d8
Skills: Driving d6, Fighting d10, Shooting d12, Swimming
d6, Throwing d8
Pace: 8; Parry: 7; Toughness: 6 (8/10 vs. Bullets)
Abilities: Combat Reflexes, Fleet-Footed, Improved
Dodge, Loyal, Marksman.
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: M4 and M9; Operator: M4; Sniper:
Suppressed M4 w/Scope; Operator: Scoped M4/M203
Ammo: Very High
Deployment: HALO
Cost: 551
Air Force Combat Control Team (2)
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6,
Vigor d8
Skills: Boating d6, Driving d6, Fighting d8, Shooting d8,
Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Marksman
• Laser Target Designator: See unit description.
Gear: All: Body Armor, two M67 Frag Grenades; Team
Leader: M4; Combat Controller: Suppressed M4 w/
Scope
Ammo: Very High
Deployment: HALO, SCUBA
Cost: 248
Air Force Combat Control Team (2)
Attributes: Agility d8, Smarts d10, Spirit d10, Strength d6,
Vigor d8
Skills: Boating d6, Driving d6, Fighting d8, Shooting d8,
Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Marksman
• Laser Target Designator: See unit description.
Gear: All: Body Armor, two M67 Frag Grenades; Team
Leader: M4; Combat Controller: Suppressed M4 w/
Scope
Ammo: Very High
Deployment: HALO, SCUBA
Cost: 248
Para Rescue Team (4)
Attributes: Agility d8, Smarts d10, Spirit d10, Strength
d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8, Healing
d8, Shooting d8, Swimming d6, Throwing d8
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Marksman, Medic
Gear: All: Body Armor, two M67 Frag Grenades; Team
Leader: M4 and M9; PJ: M4; PJ: Suppressed M4 w/
Scope; PJ: Scoped M4/M203
Ammo: Very High
Deployment: HALO
Cost: 485
Para Rescue Team (4)
Attributes: Agility d8, Smarts d10, Spirit d10, Strength
d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8, Healing
d8, Shooting d8, Swimming d6, Throwing d8
Pace: 6; Parry: 6; Toughness: 6 (8/10 vs. Bullets)
Abilities: Dodge, Loyal, Marksman, Medic
Gear: All: Body Armor, two M67 Frag Grenades; Team
Leader: M4 and M9; PJ: M4; PJ: Suppressed M4 w/
Scope; PJ: Scoped M4/M203
Ammo: Very High
Deployment: HALO
Cost: 485
SeAL Fireteam (4)
Attributes: Agility d8, Smarts d10, Spirit d12, Strength d8,
Vigor d10
Skills: Boating d10, Driving d6, Fighting d10, Shooting d10,
Swimming d12, Throwing d10
Pace: 6; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
Abilities: Combat Reflexes, Improved Dodge, Loyal,
Marksman.
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: Suppressed MP5; 2 Operators:
Suppressed M4; Sniper: Barrett ‘Light Fifty’
Ammo: Very High
Deployment: HALO, SCUBA
Cost: 459
SeAL Fireteam (4)
Attributes: Agility d8, Smarts d10, Spirit d12, Strength d8,
Vigor d10
Skills: Boating d10, Driving d6, Fighting d10, Shooting d10,
Swimming d12, Throwing d10
Pace: 6; Parry: 7; Toughness: 7 (9/11 vs. Bullets)
Abilities: Combat Reflexes, Improved Dodge, Loyal,
Marksman.
Gear: All: Body Armor, two M67 Frag Grenades;
Fireteam Leader: Suppressed MP5; 2 Operators:
Suppressed M4; Sniper: Barrett ‘Light Fifty’
Ammo: Very High
Deployment: HALO, SCUBA
Cost: 459
US Vehicle Crewman (1)
Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
d6, Vigor d6
Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
Abilities: Dodge, Loyal
Notes: Driving, Piloting and Shooting skills are as
follows: Green d4; Regular d6; Seasoned d8; Veteran
d10; Elite d12
Gear: MP5
Ammo: Low
Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
50; Elite: 54
US Vehicle Crewman (1)
Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
d6, Vigor d6
Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
Abilities: Dodge, Loyal
Notes: Driving, Piloting and Shooting skills are as
follows: Green d4; Regular d6; Seasoned d8; Veteran
d10; Elite d12
Gear: MP5
Ammo: Low
Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
50; Elite: 54
US Vehicle Crewman (1)
Attributes: Agility d6, Smarts: d6, Spirit d6, Strength
d6, Vigor d6
Skills: Driving dX, Fighting d4, Piloting dX, Shooting dX
Pace: 6; Parry: 4; Toughness: 5 (7 vs. crash damage)
Abilities: Dodge, Loyal
Notes: Driving, Piloting and Shooting skills are as
follows: Green d4; Regular d6; Seasoned d8; Veteran
d10; Elite d12
Gear: MP5
Ammo: Low
Cost: Green: 38; Regular: 42; Seasoned: 46; Veteran:
50; Elite: 54
Apache (1)
Acc/Top Speed: 20/60; Climb: 20;
Toughness: 16(4);
Crew: 2
Notes: Night Vision, Heavy Armor.
Weapons: 30mm Chaingun, may add either: 8
Hellfires and one Twin FFAR Pods for 320
points, 16 Hellfires for 380 points, or 2 Twin
FFAR Pods for 260 points. May also add Twin
Stinger Missiles for 40 points.
Cost: 98 + weapons and crew
Humvee (1)
Acc/Top Speed: 10/30; Toughness: 15(4);
Crew: 1+6
Notes: Four Wheel Drive
Weapons: May add M2 for 30 points, M60/
M240 for 24 points, or Mk. 19 for 26 points.
Cost: 36 + weapons and crew
Scout Bike (1)
Acc/Top Speed: 20/36; Toughness: 8(2);
Crew: 1+1
Notes:
• Reinforced Chassis: If the rider makes
a Riding roll it may ignore 4 points of damage
from jumps or falls.
• Off-Road Wheels: Ignores Difficult
Ground.
Cost: 37 + crew
Recon ATV (1)
Acc/Top Speed: 15/32; Toughness: 10(2);
Crew: 1+1
Notes: Four Wheel Drive
• Reinforced Chassis: If the rider makes a
Riding roll it may ignore 4 points of damage from
jumps or falls.
Cost: 33 + crew
Zodiac Rubber Boat (1)
Acc/Top Speed: 10/20 Water; Toughness:
7(1); Crew: 1+5
Cost: 24 + crew
Bradley (1)
Acc/Top Speed: 5/14; Toughness: 16/15/14 (4/
3/2);
Crew: 3+7
Notes: Night Vision; Heavy Armor; Improved
Stabilizer; Tracked.
Weapons: Turret mounted 25mm Bushmaster
Autocannon and TOW Launcher, coaxial M240G
7.62mm machinegun.
Cost: 142 + crew
Stryker IAV Infantry Carrier (1)
Acc/Top Speed: 10/25; Toughness: 16/15/14
(4/3/2);
Crew: 2+9
Notes: Eight Wheel Drive; Night Vision; Heavy
Armor; Improved Stabilizer.
Weapons: Must add Mk. 19 for 26 points, M2
.50 cal for 30 points, or 7.62mm machinegun for
24 points.
Cost: 60 + weapons and crew
LAV-25 (1)
Acc/Top Speed: 10/25 Land; 5/5 Water;
Toughness: 15/14/14 (4/3/3); Crew: 3+6
Notes: Amphibious, Eight Wheel Drive; Night
Vision; Heavy Armor; Improved Stabilizer.
Weapons: 25mm Chaingun; 7.62 MG coaxial;
may add pintle-mounted M240 for 24 points.
Cost: 141 + crew
Blackhawk (1)
Acc/Top Speed: 15/50; Climb: 15; Toughness:
16(2);
Crew: 4+11
Weapons: May add two GAU/M138s for 62
points or two M60/M240s for 48 points.
Cost: 62 + weapons and crew
Iroquois “Slick” (1)
Acc/Top Speed: 15/48; Climb: 15;
Toughness: 14(2);
Crew: 4+12
Weapons: May add two of the following: Twin
GAU/M138s for 62 points or two M60/M240s for
48 points.
Cost: 61 + weapons and crew
Sea Stallion (1)
Acc/Top Speed: 15/50; Climb: 15; Toughness:
20 (2); Crew: 6+37
Notes: Night Vision
Weapons: May add two M240s for 48 points or
two GAU/M138s for 62 points.
Cost: 109 + weapons and crew
MH-6J Little Bird (1)
Acc/Top Speed: 25/60; Climb: 25; Toughness:
12(2);
Crew: 2+6
Cost: 74 + crew
Humvee TOW (1)
Acc/Top Speed: 10/30; Toughness: 15(4);
Crew: 2+2
Notes: Four Wheel Drive.
Weapons: Turret mounted TOW Launcher.
Cost: 68 + crew
[ Pobierz całość w formacie PDF ]

  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • kazimierz.htw.pl