Mordheim in Age of Sigmar - Rules - Master Warband List v.0.5.4, Mordheim in Age of Sigmar
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//-->BeastmenRaging BrayherdWarbandLeader1. Select Warband Leader:Choose a WarbandLeader from the following list:-BeastlordHero1Hero2Hero3Hero42. Select Heroes:Choose up to 4 Heroes from thefollowing list:-Great Bray Shaman-Foe-Render Gor-Gouge-Horn Bestigor-Halfhorn Ungor-Halfhorn Raider-Gorehoof CentigorAlternatively, you may select any of the followingWarscrolls in place of a Hero:-Tuskgor Chariot (requires a Gouge-Horn Bestigor)-3 Chaos Warhounds-3 Harpies-Jabberslythe (requires a warband size of at least 12)3. Recruit Troops:Heroes highlighted inredgenerate the following troops for the warband:-Foe-Render Gor:Brings 4 Gors.-Gouge-Horn Bestigor:Brings 2 Bestigor.-Halfhorn Ungor:Brings 4 Ungor.-Halfhorn Raider:Brings 4 Ungor Raiders.-Gorehoof Centigor:Brings 2 Centigor.Troop1Troop2Troop3Troop44. Calculate Maximum Warband Size:Add up thetotal number of Heroes and Troops to calculateyour maximum Warband size.Warband BonusesPrimal Fury:The primal rage of the Brayherd is legendary. While within 6" of a Beastlord or Great BrayShaman, the Beastman models from this warband gain 1 attack with each of their melee weapons and may re-roll wound rolls of 1.BeastmenBullgor StampedeWarbandLeader1. Select Warband Leader:Choose a WarbandLeader from the following list:-Doombull2. Select Heroes:Choose up to 4 Heroes from thefollowing list:-Doombull-Minotaur BloodkingHero1Hero2Hero3Hero4Alternatively, you may select any of the followingWarscrolls in place of a Hero:-2 Razorgor-Ghorgon (requires 2 Minotaur Bloodkings)-Cygor (requires 2 Minotaur Bloodkings)-Giant3. Recruit Troops--Heroeshighlighted inredgenerate the following troops for the warband:-MinotaurBloodking:Brings 1 Minotaur.Troop1Troop2Troop3Troop44. Calculate Maximum Warband Size:Add up thetotal number of Heroes and Troops to calculateyour maximum Warband size.Warband BonusesBullgor Stampede:Thunderous are the charges of the Bullgor Stampede. When anyBullgorin this warbandcharges an enemy, if they hit will all of their attacks, the enemy model being attacked is automaticallystunned.No save is allowed against this condition.Charging Herd:The Bullgor Stampede heedlessly surges forward towards its enemies.Bullgormembers ofthis warband can run and charge. In addition, when any model in this warband charges, it may roll 3d6 andselect the best two dice to determine the charge distance.BretonniaKing's TableWarbandLeader1. Select Warband Leader:Choose a WarbandLeader from the following list:-Bretonnian LordHero1Hero2Hero3Hero42. Select Heroes:Choose up to 4 Heroes from thefollowing list:-Damsel of the Lady-Paladin-Knights Errant Cavalier-Gallant Knight of the Realm-Grail Champion-Gallant Pegasus Knight-Warden-at-ArmsTroop1Troop2Troop3Troop43. Recruit Troops--Heroeshighlighted inredgenerate the following troops for the warband:-Knights Errant Cavalier:Brings 2 Knights Errant-Gallant Knight of the Realm:Brings 2 Knights ofthe Realm-Grail Champion:Brings 2 Grail Knights-Gallant Pegasus Knight:Brings 1 Pegasus Knight-Warden-at-Arms:Brings 4 Men-at-Arms4. Calculate Maximum Warband Size:Add up thetotal number of Heroes and Troops to calculateyour maximum Warband size.Warband Bonuses"Form the Lance!":The coordinated charges from a Bretonnian lance are as devastating as they are legendary.When multiplecavalrycharge an enemy model, allcavalrymodels that charged the same target gain +1 towound for every cavalry model that successfully charged beyond the first during the round that they charged. Forexample, if 3 Knights Errant successfully charge the same enemy model in the same Charge phase, all threeknights would gain +2 to wound in the Combat phase of the round in which they charged.Blessing of the Lady:Members of this warband have received the special blessing of their Lady. When amember of this warband is wounded by an attack in the shooing phase, roll a D6. On a 6+, that wound or mortalwound is ignored.Nobilityignore such wounds on a 5+.BretonniaPeasant HostWarbandLeader1. Select Warband Leader:Choose a WarbandLeader from the following list:-PaladinHero1Hero2Hero3Hero42. Select Heroes:Choose up to 4 Heroes from thefollowing list:-Battle Pilgrim Grail Reliquae-Warden-at-Arms-Peasant Villein-Mounted Yeoman WardenTroop1Troop2Troop3Troop43. Recruit Troops--Heroeshighlighted inredgeneratethe following troops for the warband:-Battle Pilgrim Grail Reliquae:Brings 2 Battle Pilgrims-Warden-at-Arms:Brings 4 Men-at-Arms-Peasant Villein:Brings 4 Peasant Bowmen-Mounted Yeoman Warden:Brings 2 Mounted Yeomen4. Calculate Maximum Warband Size:Add up thetotal number of Heroes and Troops to calculateyour maximum Warband size.Warband BonusesA Peasant's Duty:Peasantrywithin 3” of anoblemay take sacrifice themselves for their lord. If thenobletakes a wound from a shooting attack or magical spell, apeasantrymodel may attempt to throw themselves infront of the attack by rolling a D6. On a 4+, thepeasantrysuccessfully negates the wound on thenoblebut arethemselves putout of action.“Get ‘im!”:Anypeasantrymodel within 6” of anotherpeasantrymodel gains +1 to hit and wound. However,peasants do not do well when the odds turn against them-- non-heropeasantryadd 2 to their Battleshock test ifanotherpeasantrymodel is not within 6”.BretonniaKing's ErrandWarbandLeader1. Select Warband Leader:Choose a WarbandLeader from the following list:-Paladin on HorseHero1Hero2Hero3Hero42. Select Heroes:Choose up to 4 Heroes from thefollowing list:-Knights Errant Cavalier-Paragon Questing Knight-Gallant Pegasus Knight-Peasant Bowman Villein-Mounted Yeoman WardenTroop1Troop2Troop3Troop43. Recruit Troops--Heroeshighlighted inredgeneratethe following troops for the warband:-Knights Errant Cavalier:Brings 2 Knights Errant-Paragon Questing Knight:Brings 2 Questing Knights-Gallant Pegasus Knight:Brings 1 Pegasus Knight-Peasant Bowman Villein:Brings 4 Peasant Bowmen-Mounted Yeoman Warden:Brings 2 Mounted Yeomen4. Calculate Maximum Warband Size:Add up thetotal number of Heroes and Troops to calculateyour maximum Warband size.Warband BonusesForward Scouts:This warband can always choose its deployment zone first or last (your choice), even if thescenario would randomly determine your deployment location. If there is a distinction between attacker anddefender, they may choose which to be regardless of the normal rules of choice.Flanking Maneuver:At the start of the game, you may select any three mounted models in your warband.These models do not deploy normally. Instead, at the beginning of turn 2, before the order of the turns aredetermined, choose an edge of the board and deploy all of the previously selected models along this edge, within1” of each other. These models make move and act normally the turn they come onto the table.On the Move:This warband may never deploy a Trebuchet, nor any other war machine.
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