MordEMP1, Mordheim

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The Empire in Flames
A wilderness expansion for Mordheim
By scribes Steve Hambrook, Nick Kyme, Mark Havener
& Anthony Reynolds
Cover Painting
“The Balewolf”
Paul Jeacock
Logo by
Nuala Kennedy
Mordheim by
Tuomas Pirinen
Illustrious
Illustrators &
Embellishers
John Blanche, Alex Boyd, David
Gallagher,
Nuala Kennedy, Karl Kopinski,
Paul Smith &
John Wigley
Dedicated to the
Memory of
Steve Hambrook
1970-2003
Production,
Design & Editing
Steve Hambrook, Darius
Hinks, Dan Drane,
Ulisse Razzini & Michelle
Barson
Design of the
Miniatures
Mark Bedford, Felix
Paniagua, Dave Andrews,
Colin Dixon, Gary Morley,
Aly Morrisson, Trish
Morrisson, Brian Nelson,
Alan Perry & Michael Perry
Paynters of
the Gaming
Pieces
Jonathon Taylor-Yorke,
Mark Latham & Darron
Bowley
Fanatic Studio
Jervis Johnson
Steve Hambrook
Andy Hall
Matt Keefe
Keith Krelle
Tom Merrigan
Gary Roach
Ulisse Razzini
Mark Bedford
& many thanks
to the following:
Terry Maltman, Steve
Gibbs, Rinku & Space
McQuirk for their
invaluable advice.
Anthony Reynolds, Paul
Jeacock, Darius Hinks &
Dan Drane for all their
generous help at a
difficult time.
www.Mordheim.com
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EMP_FLA_01_03 22/1/04 8:27 am Page 3
The Empire in Flames
Contents
The Empire in Flames . . . . . . . . 4
Wilderness Rules
Terrain . . . . . . . . . . . . . . . . . . 13
New Equipment . . . . . . . . . . . . 16
Exploration . . . . . . . . . . . . . . . 18
Mounted Warriors . . . . . . . . . . 24
Vehicles of the Empire . . . . . . . 30
Boats . . . . . . . . . . . . . . . . . . 34
Scenarios
Bounty Hunting. . . . . . . . . . . . 37
Stagecoach Ambush . . . . . . . . . 39
Lost in the Bogs . . . . . . . . . . . 40
The Thing in the Woods. . . . . . 42
The Frenzied Mob . . . . . . . . . . 44
Beastmen Scenarios . . . . . . . . . . 46
Hobby
Colour Section . . . . . . . . . . . . 49
Warbands
Carnival of Chaos . . . . . . . . . . 58
Beastmen Raiders . . . . . . . . . . . 67
Hired Swords
Beast Hunter . . . . . . . . . . . . . 77
The Thing in the Woods . . . . . 78
Highwayman . . . . . . . . . . . . . . 79
Roadwarden. . . . . . . . . . . . . . . 80
The Empire in Flames
Contents
The Empire in Flames . . . . . . . . 4
Wilderness Rules
Terrain . . . . . . . . . . . . . . . . . . 13
New Equipment . . . . . . . . . . . . 16
Exploration . . . . . . . . . . . . . . . 18
Mounted Warriors . . . . . . . . . . 24
Vehicles of the Empire . . . . . . . 30
Boats . . . . . . . . . . . . . . . . . . 34
Scenarios
Bounty Hunting. . . . . . . . . . . . 37
Stagecoach Ambush . . . . . . . . . 39
Lost in the Bogs . . . . . . . . . . . 40
The Thing in the Woods. . . . . . 42
The Frenzied Mob . . . . . . . . . . 44
Beastmen Scenarios . . . . . . . . . . 46
Hobby
Colour Section . . . . . . . . . . . . 49
Warbands
Carnival of Chaos . . . . . . . . . . 58
Beastmen Raiders . . . . . . . . . . . 67
Hired Swords
Beast Hunter . . . . . . . . . . . . . 77
The Thing in the Woods . . . . . 78
Highwayman . . . . . . . . . . . . . . 79
Roadwarden. . . . . . . . . . . . . . . 80
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Background
A Nation Divided…
“Beyond the great walls of our fair and
prosperous cities, beyond the fertile fields of
the open plains that surround them lie the
barren moors, the cold forbidding mountains
and the dark, sinister forests of the Empire.
What horrors lie within these malignant,
desolate places? What foul, twisted creatures
lie in wait for unwary travellers, driven on by
evil, bestial instincts? These are the dark
shadows of the Empire where honest Sigmar-
fearing folk dare not to tread and only
desperate or foolhardy men are lured by the
dark secrets that they harbour…”
This new setting for Mordheim is intended to
take the fighting from the narrow, cramped
streets of the ruined city and out into the
untamed and dangerous wilderness of the
Empire. The Empire is a deadly place outside
of the reasonably safe environment of its towns
and cities where the law of man prevails. The
deep, dark forests harbour bands of Chaos
worshipping Beastmen, bandits, mutants and
much worse. Over the next seven issues of
Town Cryer we will cover new rules for playing
games of skirmish in the wilderness of the
Empire along with new scenarios,
warbands, equipment, Hired
Swords and modelling articles
detailing the entirely different
terrain needed. In this
instalment, we will set the scene
detailing the geography, history
and politics of the Empire.
The Land of Sigmar
The Empire is a vast and ancient land bordered
to the north by the harsh Sea of Claws beyond
which lies Norsca and the Chaos Wastes. To the
east are the lofty peaks of the Worlds Edge
Mountains that separate the green, fertile
lands of the Empire from the grim Orc-infested
Dark Lands. To the south lie the Black
Mountains through which is cut the heavily
fortified Black Fire Pass that protects the
southern approaches to the Empire. The Grey
Mountains to the west form the political
boundary between the Empire and the
kingdom of Bretonnia. The lands of the
Empire are heavily forested with only the
grassy plains of the south and the fertile
farming areas surrounding the towns and cities
being free of such dense undergrowth.
“Heed well my words traveller, for these are dark and suspicious
times. Our great nation, our Empire of Men is divided.
Three hold the trappings of power. ‘Tis a dark pursuit,
their tied ambitions wrought through with politics and
intrigue and at no worse a time could such division have
come to be. Soothsayers line the streets; prophets of doom
that sing their litanies to our all-but-forgotten Lord Sigmar
and foretell of encroaching doom… There is division within
as well as without; the struggling mass of the poor grows
daily, as does their rancour towards the perfumed courtiers
of the Imperial aristocracy. ‘Tis the sentiment of a secret
war, a class war, as it has always been and the lords are
winning. There is widespread dissent within the walled
settlements of this land coupled with a gnawing dread at
those things that lie beyond, that, with such intrigue and
corruption within, roam unchecked throughout the mysterious wilds…”
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Within these natural and political frontiers are
numerous smaller, semi-autonomous states.
The eight largest of these are known as
electoral provinces because their rulers have
each traditionally been granted a say in the
election of the Emperor. They include the
Principality of Reikland, the Duchy of
Middenland, the Principality of Ostland, the
Duchy of Talabecland, the County of Stirland,
the County of Averland, the Barony of
Sudenland, the County of Sylvania and the
Halfling Mootland.
In 1999, the Empire lay riven with dissent,
divided by the sword for there was no
Emperor, and civil war raged across the land.
Fear and superstition were the peasantry’s
only allies and the Elector Counts were
divided from each other. Nowhere did the
poor suffer more than the rural folk; their
lands ravaged by war, their crops and livestock
burned or stolen, their pockets picked by the
merciless tax collectors and their bodies
wracked with famine. Despite the socio-
economic breakdown of the once-mighty
Empire, there still remained horrors worse
than any man could devise, for wyrdstone is
not exclusive to the City of the Damned. Many
smaller fragments of the twin-tailed comet fell
like black rain upon the lands around
Mordheim, reaching for hundreds of leagues
in every direction. Within the black hearts of
the dark forests, the seeds of Chaos were sown
and like moths to a candle were drawn the
misshapen creatures of the night. And men
too, for in the hearts of all men greed
burns like a malevolent flame and men
are more than willing to kill for just a
few shards of wyrdstone.
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